Story Development Support (152639-1) Information Technology
Mississauga , Ontario Staffing Contract May 2, 2025
Story Dev Support - Development Support (Job ID 152639-1)
Rate Max: $38.50/hr INC (If not INC , then flat rate of $31.93 would apply)
Candidate Location Requirements: Vancouver, BC
If hybrid, # of days contractor will be required to work onsite: 3 days onsite
Daily Schedule & OT estimate: Monday-Friday, 40 hours a week with a 15% OT buffer
Chance for Extension (Y/N): No full 18 months
Equipment or Software Required: Microsoft to provide
Motivators for this need: This role has been opened due to increase workload.
Story Dev Support - Development Support
The Development Support team member works with development teams to provide early testing, documentation creation (eg. test cases and test briefs, QA Confluence pages), and handles basically anything that could potentially keep a Core QA team member out of the game. They provide feedback to the QA Leads on the health of their area/feature(s) and to the development team on the testing of their area/feature(s). They are the primary contact for our QA team, fielding design questions from Core QA and are the initial development teams first point of contact for asks on the status of testing, or to adjust the testing Core QA needs to complete. Requirements
Multiple development cycle experience with a focus on Cinematics, In game moments,
Environment testing, or Content testing .
Strong understanding of:
Cinematic workflows/development phases
Cinematic Triggers & Transitions
Ensuring cinematics trigger at the correct time (e.g., after completing an objective).
Verifying seamless transitions between gameplay and cutscenes.
Checking if cinematics properly skip or replay when prompted.
Dialogue & Audio Testing
Ensuring lip-sync matches voiceovers for all supported languages.
Checking dialogue timing and audio mixing (e.g., no overlapping or missing lines).
Verifying sound effects and music cues trigger correctly.
Testing audio balancing (voice, music, and SFX levels).
Camera & Animation Testing
Validating cinematic camera angles, movements, and framing.
Checking for camera clipping (objects or characters blocking the view).
Ensuring smooth animation transitions between scenes and gameplay.
Testing facial animations for emotional accuracy and realism.
Environmental & Visual Testing
Ensuring lighting and particle effects match the intended mood.
Verifying textures, character models, and environmental assets load correctly.