Hard Surface Artist - 134671-1 Information Technology
Mississauga , Ontario Staffing Contract Mar 6, 2024
Job Description - HARD SURFACE ARTIST
End Client: American multinational technology corporation
Employment type: Contract.
Location: Hybrid at Vancouver office
Estimated start date: ASAP
Estimated end date: 18 months
Daily schedule and OT estimate: Monday-Friday 40 hours a week, 15% hours of OT
HARD SURFACE ARTIST - CSG
We are seeking a highly creative and motivated Hard Surface Artist. Working on a AAA console title, you will work with a team of highly experienced artists to model and texture vehicles, weapons and robots from supplied concept art. High quality modeling, sculpting, and texturing skills are required.
RESPONSIBILITIES:
Make a daily contribution to the creation of vehicle and weapons
Be proactive about seeking feedback and communication with the Hard Surface Lead and Art Director.
Adhere to the Hard Surface modeling quality bar set by the Art Director and Hard Surface Lead.
Work with the Hard Surface Art team to achieve key milestones and deliverables.
REQUIREMENTS:
Must have 4-7+ years of experience in video games.
Good awareness of real time graphics issues.
Strong aptitude in hard surface modeling.
Strong understanding of optimized meshes to maximize the high to low poly workflow.
Ability to work well under deadlines; self-motivated, and work well in a collaborative environment.
Demonstrated proficiency in 2D and 3D applications like Maya, Blender, Fusion 360, Zbrush, Adobe Photoshop. Proficiency in Substance Painter is a must.
Fusion 360 experience is a must.
Unreal Engine or other games engine experience a plus.
Desire to work with external teams.
Outsourcing and/or Co-development experience is a plus
Apply ; send your resume to rimjhim.sinha@brainhunter.com